1/11/2010

Location design: Nuclear bomb + wc + park

The bomb:










Style not finished.







Smoke and effect design sketches

Car smoke is implemented:




Location design: intro shots of the city







Trying to implement the size of buildings
Concept

Location design: the traffic centre











A two hour beginning of a the style. Not finished.

Building design + cloud design

Clouds lower than first choice, because tall clouds did not work.
Inititial cloud design favorite:

















Initially we wanted the shape language of the buildings to be very different. However, we discovered that it was not important to the story, even though it would look cool.

Location design: The Bank and the hotdog stand







These top view, and 3/4 view location plan sketches is not completely updated. However, it is minor changes.


Colorscript


Final style

Our shape language is graphic, but not flat. We want the volume to be visible.




In compositing, we will use an old filter of burned edges and grains.

The park story beat, is also done stylistically, however, the brush strokes on the path, are too rough that what we aim for in the final.








The shape language of square, angular and round, is limited to: Round inside the Park, and the Bank especially is square. The angular shapes can be used for the city centre, but is not important for the story.


Bank environment concept